| Blockland Forums > General Discussion |
| Torque has 2 types of shader engines? |
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| Maxx_:
Okie dokie, glass's posts have been cleared, lets get back on topic. --- Quote from: Marcem on March 03, 2013, 02:53:21 AM ---It's not that, interiors used a different form of shading than everything. Torque knew they weren't going anywhere, so it would make baked shadows that took a while to render, but looked nice (for the time). Looks like MBG uses the old shadowing system Blockland did back in beta 0002. --- End quote --- Yes but how could they have been alot like, sharper and smoother? Could torque have used a different shading engine? |
| DYLANzzz:
--- Quote from: Maxx_ on March 03, 2013, 03:05:23 AM ---Okie dokie, glass's posts have been cleared, lets get back on topic.Yes but how could they have been alot like, sharper and smoother? Could torque have used a different shading engine? --- End quote --- I assume it was tweaked to improve the quality. When you lit a scene in blockland with the editor, it was pretty fast (compared to lighting a map like in a Valve Source game). They probably upped the quality somewhere in the engine, increase the amount of rays fired/lightmap resolution/whatever |
| Marcem:
--- Quote from: DYLANzzz on March 03, 2013, 04:01:43 AM ---I assume it was tweaked to improve the quality. When you lit a scene in blockland with the editor, it was pretty fast (compared to lighting a map like in a Valve Source game). They probably upped the quality somewhere in the engine, increase the amount of rays fired/lightmap resolution/whatever --- End quote --- The lightmap resolution was probably increased somewhere along the line, but it's also not as complicated as valve's lighting compiler. Valve's also computes radiosity for usually way more lights than a Blockland interior also, you usually have to wait for visibility calculations for Source maps. |
| Chrono:
--- Quote from: DYLANzzz on March 03, 2013, 04:01:43 AM ---When you lit a scene in blockland with the editor, it was pretty fast --- End quote --- Then you do this every frame... Whoops. |
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