| Blockland Forums > Suggestions & Requests |
| Customizable Vehicles |
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| Tophius:
Going a step further, by making clever use of animations, you might even have the ability to change the orientation of certain components on your car without sacrificing extra nodes. I've also been thinking about this - you could make a pretty decent psuedo-buildable vehicle if you plan things out right. There could be different base vehicles / chassis with different components for different purposes. Making a speedkart-type vehicle with this sounds pretty fun actually. Does anyone know what the node limit is? I remember testing it out a while back but I don't think I wrote it down, nor do I remember. I think it was somewhere in the ~100 range but I can't be sure. |
| TheKid:
--- Quote from: Barnabas on March 03, 2013, 08:12:15 AM ---This is possible. You can always hide/show bits on a model, much like the playermodel. All you need is a gui where you could set up things like colour, accessories and whatnot. Much like the player customisation gui. I've been toying with this idea for a while, but without a working gui I never felt inclined to actually make it. --- End quote --- then make it |
| TheKid:
bump |
| MARBLE MAN:
HA, this is 100% possible 1. make a model of a bot that looks like a car (with hidable node and everything) 2. make an invisible car model of what you want the base to look like (similar to buildable vehicles) 3. mount the bot to the last mountpoint (so they aren't always driving, and so the car looks like the bot) 4. hide/unhide/recolor nodes of the bot to change the car's appearance 5. get in car and drive away Good luck finding someone to model that |
| Filipe:
So hiding and showing nodes are possible on cars just like you can do on players? Hmmm.... Interesting... well stuff I have no idea how to script that GUI Barnabas just replied about... |
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