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| Chrisbot6's TrainLand |
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| chrisbot6:
--- Quote from: Dglider on March 05, 2013, 03:43:17 AM ---What do you mean by this. Do you mean that I request that you test out and release one of your mods? Or do you mean I request that you help test one of my mods by hosting it on a more popular server? Cause the latter makes much more sense. And it's something that could come in really handy later on. --- End quote --- It's for requesting me to make mods. You could also give me mods to test for you, I suppose. |
| chrisbot6:
I'm doing some important fixes to the trains mod and also some work on Support_WarpGates. Expect both when the server goes back up! |
| Igloos:
Since I see you make nice train locomotives, why can't you make a train simulator? Or a shooter game where you are on a moving train? |
| Dillpickle:
I did that train test one. I had that train bot and I ran it through tunnels that would Direct it's aim to the next set. I found out later that bots can actually go through teledoors just as players do, which I took highly to my advantage and put those inside the blacked out tunnels. It was pretty nice. As for no tunnel turns that make the works of turning hidden, I can't tell how an open track would be. Lots of events or something I'm sure. |
| chrisbot6:
I've made a load of changes to the mod. Corners are much more accurate now. Also, added sounds. The server's going up soon, note that while Rendermen are currently on hatius Support_WarpGates will also be in testing (Don't expect it to work properly) |
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