I think that's really quite good so far.
The start is great, especially since you show off the comic side of the game, and the ability to pick up people/things, which I honestly think is one of the most interesting gameplay mechanics in the game.
The two custom character scenes work really well, and the panning over the room full of characters is good at a high speed. Means you don't really get a grasp of how many characters there are in it, but it's clearly a lot, which just shows how much room there is for design.
The procedural dungeons section is really good, especially that it shows off some of the different dungeon themes, without dedicating a specific section to the fact that there are different themes.
The music is really good, and the speed for it is great too.
As for needing to summarise all the features in your 60 seconds, maybe that's not necessary.
Would it be more feasible to have this more condensed punchy trailer, and then later have a longer trailer (maybe 2 minutes), that shows off more features with more time.