that i do
Since your character already flashes bright colors I don't want to overwhelm the player with a gui indication as well.
Though it might be a good idea to make the damage flash that happens to players different from what happens to monsters.
the gradient on the health and mana bar look really out of place with everything else being just flat colors
edit: i guess the scaling on the image just messes it up. looks fine 100%
I actually want to change the whole hud from being solid colors, it doesn't fit as well now that the game has more detailed lighting and stuff.
Also there is still a bit of an issue when I don't have it pixel perfect scale, I want to make it so I can make it 14 pixels tall if I want since that seems to fit the gui more.
you have a lot of health
can the health bar extend past the window
I actually spent the past year developing special window tech that allows me to render outside the window, your lifebar can extend into next week!
Anyway, that was just a test, it's not actually going to go that long as it's pretty distracting.
Since we're working with a bigger dungeon layout I improved the paths a bit so they're now a bit exciting.
*Lighting turned off so you could see it better