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| The Forgettable Dungeon: Early Access Release |
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| ChexGuy331:
--- Quote from: Rotondo on April 24, 2013, 06:27:35 PM ---Not sure yet. Yeah sometime soon. There's still a few areas I need to fix up before I can make a video. ---- Small update today, I made a post about the sprite system since a few people were wondering how models worked. Check it out, http://www.odnotor.com/post/48673687813/sprite-system --- End quote --- Is there a size limit to the sprite system? |
| Katadeus:
--- Quote from: ChexGuy331 on April 24, 2013, 06:32:22 PM ---Is there a size limit to the sprite system? --- End quote --- well he did load in zangief, but I'd assume that eventually he'd probably end up fixing it to be limited. What would be really cool would be to have a system where the more pixels the sprite has, the more health, and the less movement speed. |
| Fastlex:
--- Quote from: Rotondo on April 24, 2013, 06:27:35 PM ---Not sure yet. Yeah sometime soon. There's still a few areas I need to fix up before I can make a video. ---- Small update today, I made a post about the sprite system since a few people were wondering how models worked. Check it out, http://www.odnotor.com/post/48673687813/sprite-system http://i.imgur.com/1oBzItP.png --- End quote --- Question time! * So does this mean we can see other custom skins? * Will there be transparency? * Will we be able to choose the studs on our players? |
| Katadeus:
Also excuse me for making a request, but can you make it so that there are two images; one for the front and one for the back? I feel like it'd just be weird to have eyes on both sides. |
| Bahamut:
The sprite system is beautiful. |
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