do you have any plans of implementing "sprite packs" such as a being able to chose between what appears to be a warrior or archer sprite during gameplay (or does it randomize the player's sprite once they join, ect.?)
Everything is skinnable, right now it's done via groups and not per sprite. So you could have a Final Fantasy theme pack that would switch all the monsters and items to final fantasy theme.
Sprites and Dungeon skins can be set separately though.
will it be released on desura or steam?
also, will anything be done to the combat system other than bash+rush?
I'm unsure about platforms currently but I'm going to try and get this out there to as many people as possible.
The combat is going to be more fleshed out, while I'm not sure if it's going to go full zelda style it at least has elements of it.
question: will there be a mage "class" with magic abilities/weapons
There will be no classes in the game, you must use the items/magic you find along the way to traverse things.
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New update on the blog,
http://www.odnotor.com/post/49878655922/its-a-tarpI talk a bit about traps and other magical items.