Off Topic > Games
Game maker-How to make enemy walls?
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Azerath:

--- Quote from: Muzzles56 on March 06, 2013, 03:49:28 AM ---I think I know how. In theory, anyways.

Thanks, ResonKinetic, I will try that today. If it doesnt work, ill post an update

--- End quote ---
You could also try making the enemies more dynamic by having them check edges themselves. If there is a drop, than there will be an empty space by the side. In the step even, you can use collision_point and check a point underneath the enemy at an offset, so if there is a wall under it, it does nothing. If there ISN'T at wall at the checked point, they change direction.
Muzzles56:

--- Quote from: ResonKinetic on March 06, 2013, 01:22:54 AM ---stuff

--- End quote ---
Yep, this worked. Thanks a bunch!


--- Quote from: Azerath on March 06, 2013, 11:19:13 AM ---You could also try making the enemies more dynamic by having them check edges themselves. If there is a drop, than there will be an empty space by the side. In the step even, you can use collision_point and check a point underneath the enemy at an offset, so if there is a wall under it, it does nothing. If there ISN'T at wall at the checked point, they change direction.

--- End quote ---
No idea how to do half of that...
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