| Off Topic > Games |
| Game maker-How to make enemy walls? |
| << < (3/3) |
| Azerath:
--- Quote from: Muzzles56 on March 06, 2013, 03:49:28 AM ---I think I know how. In theory, anyways. Thanks, ResonKinetic, I will try that today. If it doesnt work, ill post an update --- End quote --- You could also try making the enemies more dynamic by having them check edges themselves. If there is a drop, than there will be an empty space by the side. In the step even, you can use collision_point and check a point underneath the enemy at an offset, so if there is a wall under it, it does nothing. If there ISN'T at wall at the checked point, they change direction. |
| Muzzles56:
--- Quote from: ResonKinetic on March 06, 2013, 01:22:54 AM ---stuff --- End quote --- Yep, this worked. Thanks a bunch! --- Quote from: Azerath on March 06, 2013, 11:19:13 AM ---You could also try making the enemies more dynamic by having them check edges themselves. If there is a drop, than there will be an empty space by the side. In the step even, you can use collision_point and check a point underneath the enemy at an offset, so if there is a wall under it, it does nothing. If there ISN'T at wall at the checked point, they change direction. --- End quote --- No idea how to do half of that... |
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