Off Topic > Games
Risk of Rain | Roguelike-like action-platformer | Beta 0.30.5.0 (7/10)
Tudoreleuu:
--- Quote from: Regulith on March 08, 2013, 07:49:28 AM ---controls are fine for me and I haven't heard anyone else having trouble either
it's still in alpha so it could very well be a bug of some sort, you could check the website to see if anyone else is having problems
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it's like
I press the keys and they work just fine
and after a while the character just stops giving a stuff and controls itself for a while
Regulith:
--- Quote from: Tudoreleuu on March 08, 2013, 01:21:58 PM ---it's like
I press the keys and they work just fine
and after a while the character just stops giving a stuff and controls itself for a while
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yeah that's definitely not normal, though I haven't the slightest clue what could be wrong
you're playing on windows, right? take a look around the comments section on the site
--- Quote from: Peberro on March 08, 2013, 08:23:28 AM ---I jumped into a horde of monsters and was instakilled :c
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christ, I can't even clear the second level lol
--- Quote from: IkeTheGeneric on March 08, 2013, 08:57:17 AM ---I tried it out, it's too frustrating to be fun.
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--- Quote from: Yosher on March 08, 2013, 10:24:06 AM ---this
it bored me quickly because enemies take quite a long while to kill but the problem is that there's quite a lot of enemies, and there's even flying ones and at a certain point this becomes really frustrating. i was just jumping around dodging jellyfish waiting for the teleporter to work and suddenly a giant jellyfish came and killed me. i couldn't even hope of attacking it because i was a miner.
enemies should be more balanced
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the difficulty curve could definitely use some tweaking, it feels like the enemies get stronger at a faster rate than you can unless you get lucky with the item finds
for me the fun comes from hopping around and firing off your skills in quick succession, remember that the teleporter always summons a boss (I believe a boss also spawns if you richard around on a level for too long) and that both classes have some good evasion skills (I know what you mean about the Miner being fairly useless against the jellyfish boss though, I much prefer the Commando anyway)
--- Quote from: Tonkka² on March 08, 2013, 01:13:17 PM ---In my opinion the controls are pretty "clumsy". Don't get me wrong, the controls have no delay what so ever but they have been located so strangely. It doesn't make you "learn" what the different inventory space hotkeys are.
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using a controller is ideal, I've long since memorized which button does what
my xbox controller is mapped like this:
A: Jump
B: Suppressing fire/Jump shot
X: Shotgun/Drill charge
Y: Roll/Backblast
RT: Shoot/Attack
LT: Item
IkeTheGeneric:
--- Quote from: Regulith on March 08, 2013, 01:49:49 PM ---for me the fun comes from hopping around and firing off your skills in quick succession, remember that the teleporter always summons a boss (I believe a boss also spawns if you richard around on a level for too long) and that both classes have some good evasion skills (I know what you mean about the Miner being fairly useless against the jellyfish boss though, I much prefer the Commando anyway)
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By frustrating, I meant that spawning fifty (literally fifty) enemies over the boss on a platform higher than any others isn't considered a winnable situation.
And this makes it even worse when you've gotten relatively far into the game.
Port:
--- Quote from: Regulith on March 08, 2013, 01:49:49 PM ---(I believe a boss also spawns if you richard around on a level for too long)
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it's completely random when and if it happens
the bosses are just right here in the list of enemies to spawn
--- Code: ---card[5,0]="Giant Jelly" //name
card[5,1]=3 //TYPE: SPAWN OUTSIDE VIEW
card[5,2]=720 //points cost
card[5,3]=oGiantJelly //spawn object
card[6,0]="Worm" //name
card[6,1]=2 //TYPE: SPAWN AT 0,0
card[6,2]=760 //points cost
card[6,3]=oWorm //item object
card[7,0]="GolemG" //name
card[7,1]=1 //TYPE: SPAWN BOSS
card[7,2]=720 //points cost
card[7,3]=oGolemG //spawn object
card[7,4]=oInit.wGolemSpawn //spawn sound
--- End code ---
Regulith:
--- Quote from: Port on March 08, 2013, 02:45:52 PM ---it's completely random when and if it happens
the bosses are just right here in the list of enemies to spawn
--- Code: ---card[5,0]="Giant Jelly" //name
card[5,1]=3 //TYPE: SPAWN OUTSIDE VIEW
card[5,2]=720 //points cost
card[5,3]=oGiantJelly //spawn object
card[6,0]="Worm" //name
card[6,1]=2 //TYPE: SPAWN AT 0,0
card[6,2]=760 //points cost
card[6,3]=oWorm //item object
card[7,0]="GolemG" //name
card[7,1]=1 //TYPE: SPAWN BOSS
card[7,2]=720 //points cost
card[7,3]=oGolemG //spawn object
card[7,4]=oInit.wGolemSpawn //spawn sound
--- End code ---
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forgot about the worm guy, first boss I ever encountered and I haven't seen him since
any idea what "points cost" is referring to?