| Blockland Forums > Help |
| What The Hell!?!? |
| (1/2) > >> |
| dr_pepper:
Today ive been playing blockland and all of the suddon, blockland would minimize, if i try to maximize it again it wont let me and in the console it kept saying somthing like: Loading Add-on Default Texture: [Unkown] Brick.png |
| Torin0101:
--- Quote ---1. Do not post ambiguous topics. The title of your thread should describe its contents. If you are asking a question, there should be a question mark at the end. Ambiguous topics will be locked. --- End quote --- |
| dr_pepper:
Your not helping... |
| Zeblote:
Where's console.log |
| dr_pepper:
It didn't do what it was doing before but heres the latest thing: +- using blank texture Could not locate texture: base/data/shapes/player/Add-Ons/Decal_LegoArctic/Arcticsuit1 (download failed, using default texture) +- using blank texture Could not locate texture: base/data/shapes/player/Add-Ons/Face_SunGlassesPack/smileysunglasses (download failed, using default texture) +- using blank texture Could not locate texture: base/data/shapes/player/Add-Ons/Decal_LegoArctic/Arcticsuit1 (download failed, using default texture) +- using blank texture Could not locate texture: base/data/shapes/player/Add-Ons/Face_SunGlassesPack/smileysunglasses (download failed, using default texture) +- using blank texture Could not locate texture: base/data/shapes/player/Add-Ons/Decal_LegoArctic/Arcticsuit1 (download failed, using default texture) +- using blank texture Shutting down the OpenGL display device... Making the GL rendering context not current... Deleting the GL rendering context... Releasing the device context... Restoring the desktop display settings (1280x1024x32)... Activating the OpenGL display device... (NEW) Destroying the window... OpenGLDevice::setScreenMode 1280 960 32 100 1 safeModeOn = 1 fixedFrame size = 3 caption size = 26 maxWindowWidth = 1273 maxWindowHeight = 991 Setting screen mode to 1280x960x32@100hz (fs)... winState.hGLRC does not exist winState.appDC does not exist winState.appWindow does not exist newFullScreen... Changing the display settings to 1280x960x32@100Hz... ChangeDisplaySettings worked Creating a new full-screen window... Acquiring a new device context... setting pixel format Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context (2)... Making the new rendering context current (2)... wglMakeCurrent worked don't need to ressurect texture manager setting vsync 0 done setting vsync destroying curtain showing window Window reactivating... Flushing texture cache... +- using blank texture +- using blank texture |
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