Blockland Forums > Help
What The Hell!?!?
dr_pepper:
Today ive been playing blockland and all of the suddon, blockland would minimize, if i try to maximize it again it wont let me and in the console it kept saying somthing like: Loading Add-on Default Texture: [Unkown] Brick.png
Torin0101:
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dr_pepper:
Your not helping...
Zeblote:
Where's console.log
dr_pepper:
It didn't do what it was doing before but heres the latest thing:
+- using blank texture
Could not locate texture: base/data/shapes/player/Add-Ons/Decal_LegoArctic/Arcticsuit1 (download failed, using default texture)
+- using blank texture
Could not locate texture: base/data/shapes/player/Add-Ons/Face_SunGlassesPack/smileysunglasses (download failed, using default texture)
+- using blank texture
Could not locate texture: base/data/shapes/player/Add-Ons/Decal_LegoArctic/Arcticsuit1 (download failed, using default texture)
+- using blank texture
Could not locate texture: base/data/shapes/player/Add-Ons/Face_SunGlassesPack/smileysunglasses (download failed, using default texture)
+- using blank texture
Could not locate texture: base/data/shapes/player/Add-Ons/Decal_LegoArctic/Arcticsuit1 (download failed, using default texture)
+- using blank texture
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1280x1024x32)...
Activating the OpenGL display device... (NEW)
Destroying the window...
OpenGLDevice::setScreenMode 1280 960 32 100 1
safeModeOn = 1
fixedFrame size = 3
caption size = 26
maxWindowWidth = 1273
maxWindowHeight = 991
Setting screen mode to 1280x960x32@100hz (fs)...
winState.hGLRC does not exist
winState.appDC does not exist
winState.appWindow does not exist
newFullScreen...
Changing the display settings to 1280x960x32@100Hz...
ChangeDisplaySettings worked
Creating a new full-screen window...
Acquiring a new device context...
setting pixel format
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
wglMakeCurrent worked
don't need to ressurect texture manager
setting vsync 0
done setting vsync
destroying curtain
showing window
Window reactivating...
Flushing texture cache...
+- using blank texture
+- using blank texture