| Blockland Forums > Suggestions & Requests |
| Game Mode Idea - Constructor |
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| Jerkface:
Since this is a team based thing, auto-team balance may cause friends to be separated which may lead to a foreman not helping his team (and according to this, he'd be the crucial role here.) Another issue, of course, is screen sharing among team members so the foreman doesn't have to do anything. There also may be an issue where a whole team runs around sabotaging the opponent for the entire match. Time limits would be the only saving grace from no work getting done. Overall, it's a neat idea, but certain things need to get worked out before the idea comes to a conclusion. |
| Katadeus:
--- Quote from: Jerkface on March 09, 2013, 03:05:58 PM ---Since this is a team based thing, auto-team balance may cause friends to be separated which may lead to a foreman not helping his team (and according to this, he'd be the crucial role here.) Another issue, of course, is screen sharing among team members so the foreman doesn't have to do anything. There also may be an issue where a whole team runs around sabotaging the opponent for the entire match. Time limits would be the only saving grace from no work getting done. Overall, it's a neat idea, but certain things need to get worked out before the idea comes to a conclusion. --- End quote --- If it is possible at all to log IPs and make sure that if any match, they're all builders. |
| Barnabas:
--- Quote from: Jerkface on March 09, 2013, 03:05:58 PM ---Since this is a team based thing, auto-team balance may cause friends to be separated which may lead to a foreman not helping his team (and according to this, he'd be the crucial role here.) Another issue, of course, is screen sharing among team members so the foreman doesn't have to do anything. There also may be an issue where a whole team runs around sabotaging the opponent for the entire match. Time limits would be the only saving grace from no work getting done. Overall, it's a neat idea, but certain things need to get worked out before the idea comes to a conclusion. --- End quote --- Wow, I didn't even consider the first two problems at all! Oh well, that's why this is just a suggestions topic, you can always chip in your ideas to make it work better. I was thinking that sabotaging couldn't get out of hand for the following reasons: -Bombs would cost a lot of money -Only one person could go on a sabotage mission at a time, so you can't suddenly swarm the other team armed with bombs -A time limit could be set up between each mission. So even if your team is filthy rich you can't send people over all the time. The minimum time limit between each finished mission could be 2 minutes, but it could be raised in the difficulty settings. -The winning condition is to finish the build first. If you haven't laid a single brick you can't win. If you simpy obliterate the other team, you don't win. Actually, killing the other team should be punished - money would be deducted from your team's account (to cover the other team's medical expenses, haha). |
| King Leo:
Very cool idea! Will the workers be limited to placing bricks at their correct locations (models can be constructed by "trail and error"), or can they place bricks freely (much harder to get it exactly right)? I'm thinking about what criteria the builds must fullfill. They should be quite large, so that different parts of the build can be built simultaneously without the builders getting in each others ways. The builds should also be simple to build (no "random" brickspam), so the foreman can actually guide the workers effectively. Builds such as Fort Papa come into mind. Edit: Another idea! How about this: The build that each team must build was previously built by the opposite team. Before the round starts, each team gets 10-15 minutes to design a build that the opposite team must build during the following round. Sure, there would be lots of snakees and other crap. But if the teams are serious about it, a lot of cool builds could be created this way. |
| Barnabas:
Originally I was thinking that there would be a selection of pre-made buildings specifically for this game mode. An easy building could be a suburban home or other somewhat smaller buildings (outposts, etc.) requiring fewer workers. An intermediate building could be an apartment building or an office building which would leave more room for the foreman's leadership skills, but still nothing too overwhelming. Lastly, the hardest ones could be things like castles, skyscrapers, or other elaborate things putting the skills of the team to the test. There should be room for importing custom builds too. Build swapping sounds nice, but it's more like a separate game mode, where one team is trying to come up with designs while the other team is trying to build them within the time limit. |
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