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Swat 3:

I played it, then died of hunger.

I watched Zalot just go into every crook and canny to get good items, it is stupid, because it is obvious he knew where they were in the first place.

Derroith:

You should get damaged slowly instead of dying, which is the way I do it.

This is also why you need a bigger map, more item possibilities, and it contributes as you build. It looks ok at this pace, I have not seen the map lately, I can check it out today.

Food should also be an item, just a suggestion.

The Resonte!:


--- Quote from: Swat 3 on March 15, 2013, 02:41:57 PM ---I played it, then died of hunger.

I watched Zalot just go into every crook and canny to get good items, it is stupid, because it is obvious he knew where they were in the first place.

--- End quote ---
One of the grand issues with hidden weapons.


I suggest having an "itme shuffler"
Which randomizes if the weapon actually EXISTS or not.

so you can't be an ass and keep getting weapons.

or i misinterpretted the whole thing

Zalot:


--- Quote from: Derroith on March 15, 2013, 02:53:22 PM ---You should get damaged slowly instead of dying, which is the way I do it.

--- End quote ---
You always get damaged slowly as you get near 0 for food or heat.
If you hit 0 you instantly die, but unless you are underwater you will usually die of repeated damage beforehand.


--- Quote from: Swat 3 on March 15, 2013, 02:41:57 PM ---I played it, then died of hunger.

I watched Zalot just go into every crook and canny to get good items, it is stupid, because it is obvious he knew where they were in the first place.

--- End quote ---
That is the point. The Last Man Standing version has hunger 15x faster than normal and has the only food in Bazel. It's supposed to be a deathmatch.
The Survival version isn't fixed yet.


We deliberately hide items because it's irritating in Dayz when you walk into a house and all the goodies are lying on the floor.
It is true that I know where the goodies are, but am I just supposed to pretend I don't know where items have chances to spawn?

Zalot:


--- Quote from: The Resonte! on March 15, 2013, 02:57:58 PM ---I suggest having an "itme shuffler"

--- End quote ---
Items already shuffle, but they have a set class to change inbetween.

A sword wont magically turn into a tomato, but it will turn into some other military weapon.

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