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Theres a rule in tezunis jail escape.

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Igloos:


--- Quote from: Lolgonewrong on March 09, 2013, 07:25:06 PM ---That lets you kill the entire prisoner team without knowing if they have weapons or not and if your lucky and they all have illegal items you are not punished NOT at all.

What the ****.

--- End quote ---

What a stupid rule. That is why I try to avoid that server - very bad administration on it.

SlayerZ99:


--- Quote from: AdinX on March 14, 2013, 12:51:15 AM ---That had got to be the most generic reply I have ever seen.

Fully used how. Air vents aren't fully used? hidden rooms are unused? There is not a single spot in the jail that is not visited ONCE per round. If I evented EVERY brick to turn red when someone touched it, the ENTIRE build would be red.

The build is meant for fluid transition between rooms. Rather than have to input a 12 digit code and get an eyes can to open a door, you use a key. Rather than have to walk around 6 planters to get through ONE door, there's only one potted plant, and it's against a wall.

I've offered to build tezuni a new map plenty of times, complete with custom prints, VCE eventing sequences, timers, etc. He likes the jail. He may add onto it, but change... That won't happen anytime soon.

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Its not fluid transition. Just because its used 1 per round doesnt mean its fluid. The cafeteria is a weird room barely used, so is the death penalty room. The guards spawn outside in a court yard. The yard it barely used, theres a vent that leads to a window behind a bunch of 1x2 rounds. The prisoners playground or whatever is poorly build and a pretty dumb idea TBH. Its not a very well designed, fluid jail. Everything that happens is either killing in the day room or escaping.

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