Blockland Forums > Suggestions & Requests
Oculus Rift support.
<< < (4/5) > >>
Teneksi:

--- Quote from: Titanium Man on March 12, 2013, 12:36:40 AM ---anyways anyone have opinions on how the oculus rift could be implemented in blockland

--- End quote ---
http://lmgtfy.com/?q=oculus+rift+faq

software section
Titanium Man:

--- Quote from: Eksi on March 12, 2013, 04:37:36 PM ---http://lmgtfy.com/?q=oculus+rift+faq

software section

--- End quote ---
is it possible to integrate those features in the torquescript engine however? i heard about users trying to implement stereoscopic 3d but failing, but is it theoretically possible? would torquescript be able to support the rift's motion tracking? because i have no loving idea how game engines work, just wondering if it is possible in torquescript

we should start a fundraiser with a goal of 300 bucks so badspot can buy a developer kit
Yosher:
what a ridiculous idea.
Titanium Man:

--- Quote from: Yosher on March 13, 2013, 02:30:35 AM ---what a ridiculous idea.

--- End quote ---
why do you think so?
Yosher:

--- Quote from: Titanium Man on March 13, 2013, 02:32:56 AM ---why do you think so?

--- End quote ---

not only did badspot say that blockland would never come to consoles, but the idea of playing blockland on...well, this, it's just weird.
Navigation
Message Index
Next page
Previous page

Go to full version