| Blockland Forums > Suggestions & Requests |
| Oculus Rift support. |
| << < (4/5) > >> |
| Teneksi:
--- Quote from: Titanium Man on March 12, 2013, 12:36:40 AM ---anyways anyone have opinions on how the oculus rift could be implemented in blockland --- End quote --- http://lmgtfy.com/?q=oculus+rift+faq software section |
| Titanium Man:
--- Quote from: Eksi on March 12, 2013, 04:37:36 PM ---http://lmgtfy.com/?q=oculus+rift+faq software section --- End quote --- is it possible to integrate those features in the torquescript engine however? i heard about users trying to implement stereoscopic 3d but failing, but is it theoretically possible? would torquescript be able to support the rift's motion tracking? because i have no loving idea how game engines work, just wondering if it is possible in torquescript we should start a fundraiser with a goal of 300 bucks so badspot can buy a developer kit |
| Yosher:
what a ridiculous idea. |
| Titanium Man:
--- Quote from: Yosher on March 13, 2013, 02:30:35 AM ---what a ridiculous idea. --- End quote --- why do you think so? |
| Yosher:
--- Quote from: Titanium Man on March 13, 2013, 02:32:56 AM ---why do you think so? --- End quote --- not only did badspot say that blockland would never come to consoles, but the idea of playing blockland on...well, this, it's just weird. |
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