Blockland r1853
BotsWe made some bots. You may have seen them on my server, now you can see them on your own.
HolesBots live in holes. When you plant a hole, a certain type of bot comes out. The idea is that if you want zombies, you plant a bunch of zombie holes, start a minigame and they work. You can of course customize their behaviour using events as well..
EventsInput Events
- onBotDeath
- onBotActivated - when the player clicks on the bot
- onBotSpawn
- onBotReachBrick - when the bot reaches his "goToBrick" brick (see output events below)
Brick Output Events
- respawnBot
- setBotPowered <bool>
- setBotType <list>
Bot Output Events
- LookAtPlayer <Clear, Activator, Closest, Reset>
- LookAtBrick <string brick name> - look at the given named brick
- GoToBrick <string brick name> - go to the given named brick
- PlayGesture <list>
- DropItem <item data>
- SetBotPowered <Off, On, Reset>
- SetRunSpeed <float 1.0-0.05>
- SetActivateDirection <Both, Front, Back> - Sets what side of the bot responds to clicking. Ex: if set to front, the onBotActivated event will only trigger if you click the bot in the front
- SetSearchRadius <Type of search; range>
- SetIdleBehavior <list>
- SetWanderDistance <Type of wandering; range> - "grid" is not quite functional yet
- SetWeapon <itemData>
- SetBotName <string>
- SetTeam <Enemy, Neutral, Friendly, Mercenary, Owner, Custom; Custom Name>
- SetMeleeDamage <int 0-1024> - how much damage the bots do when they touch you
- SetRandomAppearance <City, Space>
- SetAppearance <Blockhead, Caveman, Cop, Criminal, national socialist, Zombie, Custom> - The "Custom" value automatically copies your current avatar by translating it into a nightmare string the text field
New Speed Kart Track - "Hydro Plant"New track made by Sumz & King Zor which incorporates bots
It features sharks, angry natives, bystander bots and a cinematic ending.
Other fixes, additions and improvements:- Mismatched LOS/COL hulls fixed on certain terrain bricks (thanks to [GSF]Ghost)
- Fixed speedkart rotation starting at track 1 instead of track 0
- Fixed minigame brick damage setting not working
- Fixed case where vehicle spawn marker would be created under quota and thus be deleted by cancelevents
- Fixed client crash exploit related to PlayGui_CreateToolHud
- Tank turrets can now ride other types of vehicles
- Fixed initial level or rampage mode not loading
- In speedkart game mode, /tracklist command can now be called by anyone, not just admins
- Removed non-functional player/client targets of onMinigameReset event
- Fixed /spy command telling the player they are being observed - Players will now only get a "1 observer" style message if they are in a last man standing minigame
- Fixed some cases of loading events erroneously triggering the admin-only check
- Fixed not being able to respawn if you die while in a event_camera_control camera
- Fixed case where balls could not be picked up
- Admins can no longer respawn in a last man standing minigame by pressing F7
- $Pref::SpeedKart::RoundLimit is now $Pref::Server::SpeedKart::RoundLimit and the default value has been reduced from 15 to 8