Announcements > Development
2013/03/11 - Blockland r1855
Jay the Cartoonist:
--- Quote from: Greek2me on March 19, 2013, 05:58:40 PM ---That's because it's not default.
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Just cause it's not default doesn't mean it has to feel like a foreign mod ;o
I will agree that Slayer doesn't feel default enough but it does have a lot more features than old TDM so it's cool.
Greek2me:
--- Quote from: Jay the Cartoonist on March 19, 2013, 11:18:40 PM ---Just cause it's not default doesn't mean it has to feel like a foreign mod ;o
I will agree that Slayer doesn't feel default enough but it does have a lot more features than old TDM so it's cool.
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This is really the wrong thread to be discussing all this in, but do you have any suggestions on how I can make it more default-like?
--- Quote from: Shell on March 19, 2013, 07:24:35 PM ---what was wrong with the old tdm :(
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Nothing. It was a useful, well-made mod that I used for years. Space Guy just moved on to bigger and better things I think.
Jay the Cartoonist:
--- Quote from: Greek2me on March 20, 2013, 12:03:46 AM ---This is really the wrong thread to be discussing all this in, but do you have any suggestions on how I can make it more default-like?
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IDK it's more or less just like the overall feel of the gui and stuff. It isn't that big of a deal to me
Racerboy:
--- Quote from: heedicalking on March 19, 2013, 11:03:15 PM ---I still love tdm more because slayer still doesnt have leaders
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That's a pretty stupid reason not to like Slayer.
Especially since a Leaders mod for slayer has been made.
Crystalwarrior:
Bug detected, this time regarding GameModes.
When a bot is spawned in a gamemode when the minigame is default, the bot won't attack players at all.
Lets take shark, for example. If I have a default minigame, bot will just do it's thing and go wander around ignoring all the players. However, if I create my own minigame, they will act like sharks.
Please fix ._.