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| Making a Cube-and-Button Based Test for a Portal Challenge |
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| Legojak:
I'm making Portal challenges for Blockland, and I'm trying to figure out how to event a Cube-and-Button based test using ZoneEvents and a JVS Super Button from PhyDoors. The events go something like this: --- Code: ---onVehicleEnterZone - Self - contentStart onVehicleLeaveZone - Self - contentStop onActivate - Self - SetZone - Up, 10, 0, 0, 0 Some more events that don't really matter --- End code --- I think it has something to do with the Up, 10, 0, 0, 0. The collision is completely off: https://dl.dropbox.com/u/37381165/HELPME.avi (Sorry for bad quality) Also, I want to change the default LOADING picture that you see when you join a server to a custom Aperture Laboratories picture. Please help! Reward: :cookie: |
| Darksaber530:
Change the 10 to a 1. |
| Legojak:
--- Quote from: Darksaber530 on March 12, 2013, 07:23:41 PM ---Change the 10 to a 1. --- End quote --- No change. |
| Darksaber530:
--- Quote from: Legojak on March 12, 2013, 07:28:08 PM ---No change. --- End quote --- did you actually activate the brick after you clicked "send"? |
| Darksaber530:
--- Quote from: Darksaber530 on March 12, 2013, 07:51:16 PM ---did you actually activate the brick after you clicked "send"? --- End quote --- if not, then actually click the brick after changing the 10 to a one |
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