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Making a Cube-and-Button Based Test for a Portal Challenge

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Legojak:

I'm making Portal challenges for Blockland, and I'm trying to figure out how to event a Cube-and-Button based test using ZoneEvents and a JVS Super Button from PhyDoors. The events go something like this:


--- Code: ---onVehicleEnterZone - Self - contentStart
onVehicleLeaveZone - Self - contentStop
onActivate - Self - SetZone - Up, 10, 0, 0, 0
Some more events that don't really matter
--- End code ---

I think it has something to do with the Up, 10, 0, 0, 0. The collision is completely off:

https://dl.dropbox.com/u/37381165/HELPME.avi
(Sorry for bad quality)

Also, I want to change the default LOADING picture that you see when you join a server to a custom Aperture Laboratories picture.

Please help!

Reward:  :cookie:

Darksaber530:

Change the 10 to a 1.

Legojak:


--- Quote from: Darksaber530 on March 12, 2013, 07:23:41 PM ---Change the 10 to a 1.

--- End quote ---

No change.

Darksaber530:


--- Quote from: Legojak on March 12, 2013, 07:28:08 PM ---No change.

--- End quote ---
did you actually activate the brick after you clicked "send"?

Darksaber530:


--- Quote from: Darksaber530 on March 12, 2013, 07:51:16 PM ---did you actually activate the brick after you clicked "send"?

--- End quote ---
if not, then actually click the brick after changing the 10 to a one

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