Townsfolk bots (UPDATED 3/14/2013)

Author Topic: Townsfolk bots (UPDATED 3/14/2013)  (Read 15665 times)

Do these bots do anything? i'm just wondering
Not really, they just wander around like all other bots, some just hold items and may use them self-defensively, the cop and the prisoner are the only ones that really stand out because the cop will protect all friendly bots from enemy bots such as the prisoner and the prisoner will attack all friendly and neutral bots

By the way, i can't stop the scientist from trying to use his scientific Print Gun and the construction worker from Hammering the bad guys, their melee is turned off, their shoot is turned off and they have avoid close range enabled, but they get up in the prisoner's face anyway

They have pretty much the same settings as the other civillians, except they're carrying items, is that the only reason they're attacking? The engineer has a wrench but he he runs like he's supposed to

What gives?
« Last Edit: March 14, 2013, 07:40:03 PM by Masterlegodude »

Bot addition maybe?
Medic bot, will heal and follow injured neutral and ally bots?
Can follow a bot without getting in the way with events?


construction worker are almost finish, but I need figure out make mount a custom hat to a bot from a bot hole.

Bot addition maybe?
Medic bot, will heal and follow injured neutral and ally bots?
Can follow a bot without getting in the way with events?
I don't think i can make a doctor bot with the default decals, which is the purpose of this pack

The Construction Worker and Engineer are done and i gave the Scientist a scientifical Print Gun which he thinks actually works (spoiler: it doesn't)

Updating ASAP

Am I the only one who immediately thought of demian when I saw the businessman?

Am I the only one who immediately thought of demian when I saw the businessman?
Nope

You should add.

Military bots, and mercenary bots.

Spec ops, black ops etc etc.

These are very old but I loved them back in the day.
Try to make em look like these and that would be RAD.

http://forum.blockland.us/index.php?topic=89113.0

You should add.

Military bots, and mercenary bots.

Spec ops, black ops etc etc.

These are very old but I loved them back in the day.
Try to make em look like these and that would be RAD.

http://forum.blockland.us/index.php?topic=89113.0
I believe Cubelands is working on that, which is why he's trying to get the hat mounting thing working

Am I the only one who immediately thought of demian when I saw the businessman?
I thought it was Demian before anyone else B)

I love the descriptions you made for them, also just curious, are you planning to release it on RTB?

construction worker are almost finish, but I need figure out make mount a custom hat to a bot from a bot hole.
If your bot has a custom datablock, you can simply package function yourBotPlayerData::onAdd(%this,%obj){%obj.mountimage(5,blahimage); parent::onAdd();}

Im typing on a moblie device, so it's probably not a good idea to just copy that code directly.

I love the descriptions you made for them, also just curious, are you planning to release it on RTB?
I suppose they fit in the interactive category, but i would prefer a 'Bots' category so they're more easier to find

I think it would only give Ephi more work if people just started uploading bots to whatever category they think it fits in, because then he would have to find them and move them

If your bot has a custom datablock, you can simply package function yourBotPlayerData::onAdd(%this,%obj){%obj.mountimage(5,blahimage); parent::onAdd();}

Im typing on a moblie device, so it's probably not a good idea to just copy that code directly.
http://forum.blockland.us/index.php?topic=227086.msg6436854#msg6436854

I suppose they fit in the interactive category, but i would prefer a 'Bots' category so they're more easier to find

I think it would only give Ephi more work if people just started uploading bots to whatever category they think it fits in, because then he would have to find them and move them
Don't bother until I get an answer from my PM;

Quote
In wake of the new bot holes add-on for Blockland, I think a bots category in RTB is in order.

The bots seem really out of place in all of the categories right now.

Don't bother until I get an answer from my PM;

The bots seem really out of place in all of the categories right now.
I do support this.
Especially since the bug mods is also going to be converted to this bot system. :)
Putting the bug mods under interactive stuff doesn't really fit too well and in general people tend to make quite some bots.
So this might be a good idea.


Mummy

Mercenarie- Bad Guys!

Soon coming package of Bot
Marine
national socialist
Ninja
Zombie extra