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projectile no collide, Player collide
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legoman3456:
I am making a Dodgeball gamemode on my server and I need to know how to make the dodgeball not collide with the bricks in the center and how to make the player collide with the bricks.
The Resonte!:
If you can see when you wrench it, there are 3 options.


 Rendering     - If you can SEE the brick

 Raycasting

and Collision.

Raycasting is if projectiles (Like the dodgeball I hope) collides, or passes through the brick.

Collision is if PLAYERS can collide, of pass through the brick.
The Resonte!:
In your case, You'd probably use  : Raycasting X
                                                        Collision    O
Adolf-kun:

--- Quote from: The Resonte! on March 15, 2013, 06:27:21 PM ---If you can see when you wrench it, there are 3 options.


 Rendering     - If you can SEE the brick

 Raycasting

and Collision.

Raycasting is if projectiles (Like the dodgeball I hope) collides, or passes through the brick.

Collision is if PLAYERS can collide, of pass through the brick.

--- End quote ---

this. or make an onPlayerTouch event in the brick that makes the bricks collide true, so that when a player tries to go across the court he's stopped by the bricks.
The Resonte!:

--- Quote from: Adolf-kun on March 15, 2013, 06:30:50 PM ---this. or make an onPlayerTouch event in the brick that makes the bricks collide true, so that when a player tries to go across the court he's stopped by the bricks.

--- End quote ---
you do realize OnPlayerTouch is dependant on collision being ON right?
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