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| projectile no collide, Player collide |
| << < (2/2) |
| Adolf-kun:
--- Quote from: The Resonte! on March 15, 2013, 06:32:37 PM ---you do realize OnPlayerTouch is dependant on collision being ON right? --- End quote --- whoops, my bad. |
| legoman3456:
--- Quote from: The Resonte! on March 15, 2013, 06:27:21 PM ---If you can see when you wrench it, there are 3 options. Rendering - If you can SEE the brick Raycasting and Collision. Raycasting is if projectiles (Like the dodgeball I hope) collides, or passes through the brick. Collision is if PLAYERS can collide, of pass through the brick. --- End quote --- yes but i want the players to collide and the projectile not to collide |
| Linkusofepica:
Disable raycasting. |
| The Resonte!:
--- Quote from: legoman3456 on March 15, 2013, 07:56:23 PM ---yes but i want the players to collide and the projectile not to collide --- End quote --- --- Quote from: The Resonte! on March 15, 2013, 06:28:42 PM ---In your case, You'd probably use : Raycasting X Collision O --- End quote --- --- Quote from: Linkusofepica on March 15, 2013, 07:57:08 PM ---Disable raycasting. and enable collision --- End quote --- |
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