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projectile no collide, Player collide
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Adolf-kun:

--- Quote from: The Resonte! on March 15, 2013, 06:32:37 PM ---you do realize OnPlayerTouch is dependant on collision being ON right?

--- End quote ---

whoops, my bad.
legoman3456:

--- Quote from: The Resonte! on March 15, 2013, 06:27:21 PM ---If you can see when you wrench it, there are 3 options.


 Rendering     - If you can SEE the brick

 Raycasting

and Collision.

Raycasting is if projectiles (Like the dodgeball I hope) collides, or passes through the brick.

Collision is if PLAYERS can collide, of pass through the brick.

--- End quote ---

yes but i want the players to collide and the projectile not to collide
Linkusofepica:
Disable raycasting.
The Resonte!:

--- Quote from: legoman3456 on March 15, 2013, 07:56:23 PM ---yes but i want the players to collide and the projectile not to collide


--- End quote ---

--- Quote from: The Resonte! on March 15, 2013, 06:28:42 PM ---In your case, You'd probably use  : Raycasting X
                                                        Collision    O

--- End quote ---

--- Quote from: Linkusofepica on March 15, 2013, 07:57:08 PM ---Disable raycasting. and enable collision

--- End quote ---
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