Blockland Forums > General Discussion
So about the removal of terrains...
ravencroft:
--- Quote from: Nonnel on March 16, 2013, 05:09:53 PM ---No, not really at all.
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Zeblote:
--- Quote from: Operator¹ on March 16, 2013, 05:16:52 PM ---The brick doors are so much more efficient and you don't have like 20 events just for one door.
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Where is the problem with 20 events
Operator¹:
--- Quote from: Zeblote on March 16, 2013, 05:32:43 PM ---Where is the problem with 20 events
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I don't want to look at 20 events every time I open up the events menu.
The Resonte!:
--- Quote from: Irishbandit on March 16, 2013, 03:45:49 PM ---I'm interested in reading this, link?
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--- Quote from: Badspot on January 20, 2013, 06:35:13 PM ---Problems with JVS doors:
[*]16 events to open a goddamn door.
[*]stuffty AIM sounds
[*]Ego-wank "jvs" tab instead of being in the special/interactive tab where they belong
[*]Ass-backwards-as-forget loop structure that causes the brick loading times to increase for all bricks for each jvs door that you have installed. If you have 50 JVS doors installed, you're looking at a 10x increase in loading times. This alone is reason to remove it from the game permanently. I regret not CRC failing when I discovered this issue years ago.
[*]Overly complicated door blocking system that requires a taxing container radius search every time someone opens a door. Door disabling can easily be implemented via toggleEventEnabled or setRayCastingEnabled.
[*]Overly complicated ID restriction system that serves no purpose except providing yet another way for power starved pre-teens to give themselves special privileges over other users so they can have some semblance of empowerment in their otherwise impotent lives.
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Swat 3:
--- Quote ---Overly complicated ID restriction system that serves no purpose except providing yet another way for power starved pre-teens to give themselves special privileges over other users so they can have some semblance of empowerment in their otherwise impotent lives.
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I really couldn't help but laughing.