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| VCE Score system help |
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| AdinX:
noedit: I derped. First line should be this: onActivate > Self > VCE_retroCheck [ifPlayerScore] [ >= ] [5 ] [1 3 ] p. Sure retrocheck is an addition to VCE, so if that is the case, this works too: |
| Gsterman:
--- Quote from: gr8dayseth on March 16, 2013, 03:10:33 PM ---Basically trying to buy a weapon. Say it's 5 points. What I'm doing is: onActivate > Player > VCE_ifVariable > [points ] >= [5 ] [ ] onVariableTrue > additem > weapon onVariableTrue > Client > incscore > [-5] onVariableFalse > Client > Centerprint > [You don't have enough points!] But every time, no matter what the score, it always does one thing. --- End quote --- not ifvariable, ifvalue |
| Zeblote:
onActivate Self VCE_ifValue <var:cl:score> >= 5 |
| gr8dayseth:
Thanks guys, I'll try it when I get the chance. |
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