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VCE Score system help
AdinX:
noedit:
I derped.
First line should be this:
onActivate > Self > VCE_retroCheck [ifPlayerScore] [ >= ] [5 ] [1 3 ]
p. Sure retrocheck is an addition to VCE, so if that is the case, this works too:
Gsterman:
--- Quote from: gr8dayseth on March 16, 2013, 03:10:33 PM ---Basically trying to buy a weapon.
Say it's 5 points.
What I'm doing is:
onActivate > Player > VCE_ifVariable > [points ] >= [5 ] [ ]
onVariableTrue > additem > weapon
onVariableTrue > Client > incscore > [-5]
onVariableFalse > Client > Centerprint > [You don't have enough points!]
But every time, no matter what the score, it always does one thing.
--- End quote ---
not ifvariable, ifvalue
Zeblote:
onActivate Self VCE_ifValue <var:cl:score> >= 5
gr8dayseth:
Thanks guys, I'll try it when I get the chance.