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Anyone else get FPS lag on certain servers?

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Maxx_:

Also, is the amount of players affect the FPS even if you have a good pc?

Plexious:


--- Quote from: Maxx_ on April 06, 2013, 10:31:29 PM ---Also, is the amount of players affect the FPS even if you have a good pc?

--- End quote ---
Yes.

RagnaTheBroedge:

why do people have so much difficulty understanding that blockland is just going to inherently run worse than other games
the shadows have to be drawn in real time in each frame because EVERYTHING is a dynamic object casting a shadow, including bricks players and vehicles, not like in most other games where the environment well have prerendered shadows and lighting zones as one big object

Altiris:


--- Quote from: RagnaTheBroedge on April 06, 2013, 11:11:19 PM ---why do people have so much difficulty understanding that blockland is just going to inherently run worse than other games
the shadows have to be drawn in real time in each frame because EVERYTHING is a dynamic object casting a shadow, including bricks players and vehicles, not like in most other games where the environment well have prerendered shadows and lighting zones as one big object

--- End quote ---
Irrelevant if you turn off shaders. I think why some servers may lag is because of their network speed (not bandwidth but the actual speed, Hz) or something, sorry to bring Roblox up but this is what I can compare it to. Roblox has an FPS cap if 60FPS on its servers and Its something that they can't remove (uncap the FPS) because their network operates at 20Hz rather than something like 60Hz which is normal in the US I think so maybe some hosts have some problem like that...although idk.

RagnaTheBroedge:

what
fps and network lag are completely unrelated
what are you even talking about

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