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| Shaders failing and shutting off on server start up |
| (1/1) |
| -Kyle:
My shaders seem to failing. I'm not sure how to post my console log without spamming the crap out of this thread, but I ran a trace and I'm pretty sure this is my error. I just don't really know what it means. --Log-- Entering optionsDlg::setShaderQuality(optionsDlg, 0) Entering optionsDlg::UpdateAvailableShaders(optionsDlg) Leaving optionsDlg::UpdateAvailableShaders() - return 1 optionsDlg::setShaderQuality reloading shaders... Checking for shader shadow support: - Enabled via $Shader::Enabled? NO - ARB_shader_objects? YES - ARB_shading_language_100? YES - EXT_texture_array? YES - EXT_texture3D? YES - glTexImage3D? YES - EXT_framebuffer_object? YES - ARB_shadow? YES - OpenGL Version? 3.0.0 - Build 8.15.10.2342 - GLSL Language Version? 1.30 - Intel Build 8.15.10.2342 o Shaders are INACTIVE Skipping shader shadow initialization. Regenerating Shadow Map FBOs... Leaving optionsDlg::setShaderQuality() - return Entering optionsDlg::setShaderQuality(optionsDlg, 3) Entering optionsDlg::UpdateAvailableShaders(optionsDlg) Leaving optionsDlg::UpdateAvailableShaders() - return 1 optionsDlg::setShaderQuality reloading shaders... Checking for shader shadow support: - Enabled via $Shader::Enabled? YES - ARB_shader_objects? YES - ARB_shading_language_100? YES - EXT_texture_array? YES - EXT_texture3D? YES - glTexImage3D? YES - EXT_framebuffer_object? YES - ARB_shadow? YES - OpenGL Version? 3.0.0 - Build 8.15.10.2342 - GLSL Language Version? 1.30 - Intel Build 8.15.10.2342 o Shaders are ACTIVE Regenerating Shadow Map FBOs... ERROR: regenerateShadowMapFBOs (3): GL_INVALID_VALUE (1281) - disabling shaders Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl... Compile failed on shaders/renderCsm_vert.glsl: ERROR: 0:2: '' : extension 'GL_EXT_texture_array' is not supported WARNING: 0:3: extension 'GL_EXT_texture_array' is not supported ERROR: renderCsm_prog shader compilation failed, disabling shaders Regenerating Shadow Map FBOs... Leaving optionsDlg::setShaderQuality() - return Entering optionsDlg::setShaderQuality(optionsDlg, 6) Entering optionsDlg::UpdateAvailableShaders(optionsDlg) Leaving optionsDlg::UpdateAvailableShaders() - return 1 optionsDlg::setShaderQuality reloading shaders... Checking for shader shadow support: - Enabled via $Shader::Enabled? YES - ARB_shader_objects? YES - ARB_shading_language_100? YES - EXT_texture_array? YES - EXT_texture3D? YES - glTexImage3D? YES - EXT_framebuffer_object? YES - ARB_shadow? YES - OpenGL Version? 3.0.0 - Build 8.15.10.2342 - GLSL Language Version? 1.30 - Intel Build 8.15.10.2342 o Shaders are ACTIVE Regenerating Shadow Map FBOs... ERROR: regenerateShadowMapFBOs (3): GL_INVALID_VALUE (1281) - disabling shaders Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl... Compile failed on shaders/renderCsm_vert.glsl: ERROR: 0:2: '' : extension 'GL_EXT_texture_array' is not supported WARNING: 0:3: extension 'GL_EXT_texture_array' is not supported ERROR: renderCsm_prog shader compilation failed, disabling shaders Regenerating Shadow Map FBOs... Leaving optionsDlg::setShaderQuality() - return --Log-- |
| KoopaScooper:
You are running on an Intel HD Graphics Controller provided with your processor. There is no way to run these shaders on this hardware yet. |
| -Kyle:
I was afriad of an answer like this. That totally blows. Oh well. No shaders make for higher performance. Not a total loss. Thanks. Locked |
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