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Shaders failing and shutting off on server start up

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-Kyle:

My shaders seem to failing. I'm not sure how to post my console log without spamming the crap out of this thread, but I ran a trace and I'm pretty sure this is my error. I just don't really know what it means.

--Log--
Entering optionsDlg::setShaderQuality(optionsDlg, 0)
   Entering optionsDlg::UpdateAvailableShaders(optionsDlg)
   Leaving optionsDlg::UpdateAvailableShaders() - return 1
   optionsDlg::setShaderQuality reloading shaders...
   
   Checking for shader shadow support:
      - Enabled via $Shader::Enabled? NO
      - ARB_shader_objects?           YES
      - ARB_shading_language_100?     YES
      - EXT_texture_array?            YES
      - EXT_texture3D?                YES
      - glTexImage3D?                 YES
      - EXT_framebuffer_object?       YES
      - ARB_shadow?                   YES
      - OpenGL Version?               3.0.0 - Build 8.15.10.2342
      - GLSL Language Version?        1.30  - Intel Build 8.15.10.2342
      o Shaders are                   INACTIVE
   
   Skipping shader shadow initialization.
   Regenerating Shadow Map FBOs...
Leaving optionsDlg::setShaderQuality() - return
Entering optionsDlg::setShaderQuality(optionsDlg, 3)
   Entering optionsDlg::UpdateAvailableShaders(optionsDlg)
   Leaving optionsDlg::UpdateAvailableShaders() - return 1
   optionsDlg::setShaderQuality reloading shaders...
   
   Checking for shader shadow support:
      - Enabled via $Shader::Enabled? YES
      - ARB_shader_objects?           YES
      - ARB_shading_language_100?     YES
      - EXT_texture_array?            YES
      - EXT_texture3D?                YES
      - glTexImage3D?                 YES
      - EXT_framebuffer_object?       YES
      - ARB_shadow?                   YES
      - OpenGL Version?               3.0.0 - Build 8.15.10.2342
      - GLSL Language Version?        1.30  - Intel Build 8.15.10.2342
      o Shaders are                   ACTIVE
   
   Regenerating Shadow Map FBOs...
   ERROR: regenerateShadowMapFBOs (3): GL_INVALID_VALUE (1281) - disabling shaders
   Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
   Compile failed on shaders/renderCsm_vert.glsl:
ERROR: 0:2: '' :  extension 'GL_EXT_texture_array' is not supported
WARNING: 0:3: extension 'GL_EXT_texture_array' is not supported



   ERROR: renderCsm_prog shader compilation failed, disabling shaders
   Regenerating Shadow Map FBOs...
Leaving optionsDlg::setShaderQuality() - return
Entering optionsDlg::setShaderQuality(optionsDlg, 6)
   Entering optionsDlg::UpdateAvailableShaders(optionsDlg)
   Leaving optionsDlg::UpdateAvailableShaders() - return 1
   optionsDlg::setShaderQuality reloading shaders...
   
   Checking for shader shadow support:
      - Enabled via $Shader::Enabled? YES
      - ARB_shader_objects?           YES
      - ARB_shading_language_100?     YES
      - EXT_texture_array?            YES
      - EXT_texture3D?                YES
      - glTexImage3D?                 YES
      - EXT_framebuffer_object?       YES
      - ARB_shadow?                   YES
      - OpenGL Version?               3.0.0 - Build 8.15.10.2342
      - GLSL Language Version?        1.30  - Intel Build 8.15.10.2342
      o Shaders are                   ACTIVE
   
   Regenerating Shadow Map FBOs...
   ERROR: regenerateShadowMapFBOs (3): GL_INVALID_VALUE (1281) - disabling shaders
   Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
   Compile failed on shaders/renderCsm_vert.glsl:
ERROR: 0:2: '' :  extension 'GL_EXT_texture_array' is not supported
WARNING: 0:3: extension 'GL_EXT_texture_array' is not supported



   ERROR: renderCsm_prog shader compilation failed, disabling shaders
   Regenerating Shadow Map FBOs...
Leaving optionsDlg::setShaderQuality() - return

--Log--

KoopaScooper:

You are running on an Intel HD Graphics Controller provided with your processor. There is no way to run these shaders on this hardware yet.

-Kyle:

I was afriad of an answer like this. That totally blows. Oh well. No shaders make for higher performance. Not a total loss. Thanks.

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