Blockland Forums > General Discussion
Shadows (and/or Shaders) have no intentional gaming use at our current state
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Trogtor:

--- Quote from: Awdax on March 17, 2013, 10:41:29 PM ---I don't know. Maybe there could be a way to bake them and have a server-side setting to force baked shadows.

--- End quote ---
oh you mean like how torque bakes map shadows?

That would be amazing
John Freeman:
Shaders dont even work for me
I didnt gain anything from the update :c
heedicalking:
I emailed badspot about something like this in 2011

--- Quote from: badspot ---Visibility via lighting is not consistent enough from card to card to be a gameplay feature.
--- End quote ---
Well shucks! There goes the opportunity for shadow based gameplay!
Altiris:

--- Quote from: John Freeman on March 17, 2013, 10:55:45 PM ---Shaders dont even work for me
I didnt gain anything from the update :c

--- End quote ---
You don't like gamemodes, being able to change the skybox, water, and ground textures, all of the recent updates we have received?

@OP, you don't need some highly powerful expensive PC to run shaders. I can run Medium shaders on the Speedkart gamemode with a Pentium 4 and a GT 220 online with no lag at all. I can run shaders on low with the same specs at, it's either Tango's or Gravity Cat'a Fortwars with playable FPS, I don't remember if I received lagspikes. The P4 is super old and the GT 220 is pretty old, so imagine people with better specs than that, even slightly.
Chrono:
It's kind of annoying that us people with better computers actually get a less exciting experience though.
We turn on shaders because the game looks nice.
Suddenly we're in the dark, can't see stuff, and getting wrecked by people with stuffty computers, or decided to lower a setting.

Though in some cases it's the host's fault, they didn't adjust the settings properly, especially for something that's a pure interior build.
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