| Blockland Forums > Suggestions & Requests |
| A Portal Turret AI using Bot_holes |
| << < (2/3) > >> |
| Xanderian:
--- Quote from: jaradderaj on March 21, 2013, 06:48:06 PM ---Well I did the Change Datablock before. The bot attamepts to do what a normal Bot_Hole does Paint Wrench Hammer Guns Spin(because disabled movement) In Portal the turrets do not turn per say. They tilt a little but do not turn, being a tripod and all. Plus It would be cool to have the sounds programed in. Think about it. --- End quote --- Use the Bot_Default mod. It does absolutely nothing unless you event it to. |
| jaradderaj:
--- Quote from: Xanderian on March 21, 2013, 10:02:54 PM ---Use the Bot_Default mod. It does absolutely nothing unless you event it to. --- End quote --- I attempted but the Event_Bots does not function for the old bots. I had to get a new blockland recently so I dont have a working copy of the old bot events. |
| J MASTER:
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| Yin Yang:
no it needs to have infinite health and stop working when knocked over |
| hodototman:
--- Quote from: Yin Yang on March 30, 2013, 11:07:39 AM ---no it needs to have infinite health and stop working when knocked over --- End quote --- this |
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