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Would you consider this spawn killing?

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ravencroft:


--- Quote from: MrLoganator111 on March 20, 2013, 10:36:12 PM ---He had over 500 points in Kong's server and had all of the best weapons.

--- End quote ---
Oh in kong's? Well kong has some crazy op weapons there. If that guy got his hands on the RL or that explosive rounds gun, then they had no chance. I would have banned him.

Igloos:

That's spawn-killing, but if anyone really had the chance to do it; they'd do it if they had skill.

MrLoganator111:

Yea, he had the RL

Captn:

A real easy way to fix this is if there are two or more spawn points/bases.

Or two or more ways to get out of the one base/spawn point. But the ^top^ idea is better

Conan:

This is (or should be considered) spawn killing because you can consider the players "nonspawned" until they exit their spawnroom/building

When players are in the spawn room, they can't affect gameplay beyond chat (which doesn't do much), and so can be considered as still in the "respawn timer" waiting period. Spawnkilling can also be considered as stopping players from being able to affect gameplay intentionally and unfairly, ruining the fun and skill normal gameplay requires.

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