| Blockland Forums > General Discussion |
| The Brighter Dark's Jail Escape [new poll] |
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| The Brighter Dark:
--- Quote from: Diced Pineapples on March 25, 2013, 10:07:46 PM ----Snip- --- End quote --- Accepted, you will receive a PM when its time. |
| danny135:
Who wants to recommend me? C: |
| Aerodynamic:
If you need any scripts lemme know. I'm working on a playertype that has legs. I'm also thinking about making a more realistic render mod, except using a custom slender model by me. |
| The Brighter Dark:
--- Quote from: Aerodynamic on March 25, 2013, 10:41:25 PM ---If you need any scripts lemme know. I'm working on a playertype that has legs. I'm also thinking about making a more realistic render mod, except using a custom slender model by me. --- End quote --- Thanks for the offer! I will be sure to contact you if we require any scripts. |
| Archimedes:
--- Quote from: Conan on March 25, 2013, 08:28:28 PM ---I want to throw out another idea: Evented randomization of weapon spawn locations This way people can't just go to the same spots in the same pattern, and guards can't always predict where prisoners are going to go. Although you'd have to add more secrets/hidden paths, this can at the very least mix up gameplay to the point so that guards can't camp spots effectively. Can be simply done with some projectile events, and I think if you're going to add multiple paths to the same location, having similar events to toggle if the paths are open is a good idea as well. --- End quote --- --- Quote from: The Resonte! on March 25, 2013, 09:14:16 PM ---Yes. This. Also, maybe add different ways to escape, such as disguising, hiding in garbage bins to get taken away by a garbage truck, digging out, chipping your cell wall with the classic spoon, etc. also go all alcrataz and make the prison on a remote island surrounded by sharks show those prisoners who's boss --- End quote --- These are both great ideas, but it honestly depends on what can be accomplished by events and whats currently available. |
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