I really like the effort put into this RPG. It's unique, and it's the most polished Blockland RPG of all.
But there still are problems that bother me.
First and foremost, the way PvP is handled. Thank loving GOD you didn't implement inventory loss because of death yet.
But anyway, the way it is now is that even if you just joined the server and try to get into the game, you can get killed by ANYBODY, including those who are of 10 levels higher than you. The way to fix it is either to not allow players with higher level than you to attack you unless you attacked them first, or make PvP an option.
Another thing that's bothering me is a huge emphasis on your level. It has always bothered me in every single MMORPG, especially if it's PvP-based, but the way leveling works now is the higher level you have, the more damage and HP you have.
I guess I can't complain much about it, but I really feel like I would enjoy if your HP was always the same no matter what, and damage would slighty be increased from level, like 1.2 multiplier being the max or something.
And the other thing is the way you handle quests. When I first join the server I am greeted with a fetch quest and I don't really like fetch quests.
I know that the game is still in it's beta stage, but please, make some creative quests in the future with some sort of lore :S
Anyway, aside from all the problems I had, I still pretty much enjoyed it. I hope you keep working on it :D