| Blockland Forums > Help |
| Can Blockland (dedicated) even start up on my computer? |
| << < (3/9) > >> |
| TheBlackParrot:
Ok well uh, bad news. It's doing it on Windows too, it's not a Linux issue. Drivers and Windows are up-to-date. |
| TheBlackParrot:
Woha woha hold up, for some reason the portable app version works? ????????????? |
| TheBlackParrot:
--- Quote from: TheBlackParrot on March 27, 2013, 05:41:15 AM ---Woha woha hold up, for some reason the portable app version works? ????????????? --- End quote --- ...er at least the Launcher does. The game itself is still crashing. |
| TheBlackParrot:
I went back and looked at the log from the launcher in the portable app. Apparently it's v20's launcher? --- Code: ---//-------------------------- 3/27/2013 -- 13:36:40 ----- Set profile path to . Processor Init: AMD Athlon, ~700 Mhz (timed at roughly 699 Mhz) FPU detected MMX detected 3DNow detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing 3DNow extensions Input Init: DirectInput enabled. Blockland Launcher v20 build 1361 Module Directory: G:/Blockland1 Profile Path: . Total Ram: 383 MB OS: Windows XP Professional Service Pack 2 (build 2600) --------- Parsing Arguments --------- argc = 3 argv[0] = G:\Blockland1\BlocklandLauncher.exe argv[1] = -profilePath argv[2] = . Parsing command line arguments: -profilePath . Blockland launcher running... Loading compiled script base/main.cs. Video Init: Accelerated OpenGL display device detected. Voodoo 2 display device not detected. Activating the OpenGL display device... Activating the OpenGL display device... (NEW) Setting screen mode to 640x480x32@60hz (w)... Creating a new window... Acquiring a new device context... Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context... Making the new rendering context current... OpenGL driver information: Vendor: ATI Technologies Inc. Renderer: RADEON 7000 DDR x86/MMX/3DNow! Version: 1.3.1072 WinXP Release OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 3) EXT_compiled_vertex_array EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropic (Max anisotropy: 16.000000) WGL_EXT_swap_control GL_EXT_multi_draw_arrays ARB_occlusion_query OpenGL Init: Disabled Extensions EXT_paletted_texture NV_vertex_array_range 3DFX_texture_compression_FXT1 GL_ARB_vertex_buffer_object Loading compiled script base/defaultProfiles.cs. Loading compiled script base/customProfiles.cs. Loading compiled script base/messageBox.cs. Loading compiled script base/MessageBoxOKCancelDlg.gui. Loading compiled script base/MessageBoxOkDlg.gui. Loading compiled script base/MessageBoxYesNoDlg.gui. Loading compiled script base/launcherGui.gui. Downloading manifest from 'http://update.blockland.us/latestVersion.php'... 83786 bytes retrieved Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' CDN Download finished Writing out game files... launcherRunGame ./Blockland.exe args: -profilePath . Trying to launch game with CreateProcess, binary is './Blockland.exe' Shutting down the OpenGL display device... Making the GL rendering context not current... Deleting the GL rendering context... Releasing the device context... --- End code --- |
| Greek2me:
I know it worked with those specs on previous versions. Does the dedi server work? |
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