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Can Blockland (dedicated) even start up on my computer?

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TheBlackParrot:

Ok well uh, bad news.

It's doing it on Windows too, it's not a Linux issue. Drivers and Windows are up-to-date.

TheBlackParrot:

Woha woha hold up, for some reason the portable app version works?
?????????????

TheBlackParrot:


--- Quote from: TheBlackParrot on March 27, 2013, 05:41:15 AM ---Woha woha hold up, for some reason the portable app version works?
?????????????

--- End quote ---
...er at least the Launcher does. The game itself is still crashing.

TheBlackParrot:

I went back and looked at the log from the launcher in the portable app. Apparently it's v20's launcher?

--- Code: ---//-------------------------- 3/27/2013 -- 13:36:40 -----
Set profile path to .
Processor Init:
   AMD Athlon, ~700 Mhz
     (timed at roughly 699 Mhz)
   FPU detected
   MMX detected
   3DNow detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
 
Input Init:
   DirectInput enabled.

Blockland Launcher v20 build 1361
Module Directory: G:/Blockland1
Profile Path: .
Total Ram: 383 MB
OS: Windows XP Professional Service Pack 2 (build 2600)
--------- Parsing Arguments ---------
argc = 3
argv[0] = G:\Blockland1\BlocklandLauncher.exe
argv[1] = -profilePath
argv[2] = .
Parsing command line arguments: -profilePath .
Blockland launcher running...
Loading compiled script base/main.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 640x480x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: RADEON 7000 DDR x86/MMX/3DNow!
  Version: 1.3.1072 WinXP Release
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 3)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1
  GL_ARB_vertex_buffer_object

Loading compiled script base/defaultProfiles.cs.
Loading compiled script base/customProfiles.cs.
Loading compiled script base/messageBox.cs.
Loading compiled script base/MessageBoxOKCancelDlg.gui.
Loading compiled script base/MessageBoxOkDlg.gui.
Loading compiled script base/MessageBoxYesNoDlg.gui.
Loading compiled script base/launcherGui.gui.
Downloading manifest from 'http://update.blockland.us/latestVersion.php'...
83786 bytes retrieved
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
CDN Download finished
Writing out game files...
launcherRunGame ./Blockland.exe
  args: -profilePath .
Trying to launch game with CreateProcess, binary is './Blockland.exe'
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...

--- End code ---


Greek2me:

I know it worked with those specs on previous versions. Does the dedi server work?

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