Blockland Forums > Help
Can Blockland (dedicated) even start up on my computer?
TheBlackParrot:
Ok well uh, bad news.
It's doing it on Windows too, it's not a Linux issue. Drivers and Windows are up-to-date.
TheBlackParrot:
Woha woha hold up, for some reason the portable app version works?
?????????????
TheBlackParrot:
--- Quote from: TheBlackParrot on March 27, 2013, 05:41:15 AM ---Woha woha hold up, for some reason the portable app version works?
?????????????
--- End quote ---
...er at least the Launcher does. The game itself is still crashing.
TheBlackParrot:
I went back and looked at the log from the launcher in the portable app. Apparently it's v20's launcher?
--- Code: ---//-------------------------- 3/27/2013 -- 13:36:40 -----
Set profile path to .
Processor Init:
AMD Athlon, ~700 Mhz
(timed at roughly 699 Mhz)
FPU detected
MMX detected
3DNow detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Input Init:
DirectInput enabled.
Blockland Launcher v20 build 1361
Module Directory: G:/Blockland1
Profile Path: .
Total Ram: 383 MB
OS: Windows XP Professional Service Pack 2 (build 2600)
--------- Parsing Arguments ---------
argc = 3
argv[0] = G:\Blockland1\BlocklandLauncher.exe
argv[1] = -profilePath
argv[2] = .
Parsing command line arguments: -profilePath .
Blockland launcher running...
Loading compiled script base/main.cs.
Video Init:
Accelerated OpenGL display device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 640x480x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: ATI Technologies Inc.
Renderer: RADEON 7000 DDR x86/MMX/3DNow!
Version: 1.3.1072 WinXP Release
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 3)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
GL_EXT_multi_draw_arrays
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1
GL_ARB_vertex_buffer_object
Loading compiled script base/defaultProfiles.cs.
Loading compiled script base/customProfiles.cs.
Loading compiled script base/messageBox.cs.
Loading compiled script base/MessageBoxOKCancelDlg.gui.
Loading compiled script base/MessageBoxOkDlg.gui.
Loading compiled script base/MessageBoxYesNoDlg.gui.
Loading compiled script base/launcherGui.gui.
Downloading manifest from 'http://update.blockland.us/latestVersion.php'...
83786 bytes retrieved
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
CDN Download finished
Writing out game files...
launcherRunGame ./Blockland.exe
args: -profilePath .
Trying to launch game with CreateProcess, binary is './Blockland.exe'
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
--- End code ---
Greek2me:
I know it worked with those specs on previous versions. Does the dedi server work?