Blockland Forums > Suggestions & Requests
Event Quest
Furling²:
My idea about event quest.
Jerkface's suggest.
An add-on with a GUI that acts like a notepad in-game that players can't manually edit. The "notepad" quest log will come with events that act like so:
OnActivate -> Player/Client -> AddQuest - > _________ (here is a text box to input a quest title) ________ (and here is another input box that allows for a description)
The outputs could be simple, such as the AddQuest like above, and perhaps a "ToggleQuest" with On/Off switches so the text of the title in the "notepad" log journal is grey (if completed) or green/red/blue if the player has not completed the quest yet.
This would go well with many Roleplaying servers focused on gameplay and not chat.
My suggest.
Multiple Quest.
[Old lady want apple x3 for her apple pie]
[Collect 15 ore iron]
[Kill 7 Zombie]
[Sell rust sword]
[Buy horse]
Yin Yang:
If(Yin_Yang == smart)
{
Event_Quest = badidea;
If(furling == cool)
{
DontComment = True;
}
Else
{
DontComment = False;
}
}
Compiler error: Unknown Source.
oh... ok... guess I like it then...
Mounds Bar:
Great idea.
MARBLE MAN:
--- Quote from: Yin Yang on March 26, 2013, 11:02:06 PM ---If(Yin_Yang == smart)
{
Event_Quest = badidea;
If(furling == cool)
{
DontComment = True;
}
Else
{
DontComment = False;
}
}
Compiler error: Unknown Source.
oh... ok... guess I like it then...
--- End quote ---
don't do this
it doesn't make you look cool
I don't think this would be a good idea, unless this is private
Orion:
just use VCE
100% more customizable, and it already exists.