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| Blocktopia (video added) |
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| DrenDran:
--- Quote from: DontCare4Free on March 28, 2013, 06:32:14 PM ---Oh hey, this again! :D So now you need to do more stuff manually, instead of essentially just going on occasionally and transferring produced stuff to storage bricks? Will the tick times be shortened to accomodate for this? --- End quote --- Ticks? What ticks lol? |
| DontCare4Free:
--- Quote from: DrenDran on March 28, 2013, 07:12:40 PM ---Ticks? What ticks lol? --- End quote --- Assumed all "tier 1" stuff (crops, etc) was on a basic tick system, similarly to RoB or old Blocktopia. |
| Orion:
the market is neat, but what can you do with the stuff you buy? is there a specific use for everything, like you need Zinc to do a specific task, but you have to import it because your land doesn't naturally produce it? or is it just a very wide variety of currency. |
| DrenDran:
--- Quote from: DontCare4Free on March 28, 2013, 07:15:38 PM ---Assumed all "tier 1" stuff (crops, etc) was on a basic tick system, similarly to RoB or old Blocktopia. --- End quote --- Nope. They grow indivdually, based on how they've been watered, how fertile the soil is, and what type of crop it is. --- Quote from: Orion on March 28, 2013, 07:17:31 PM ---the market is neat, but what can you do with the stuff you buy? is there a specific use for everything, like you need Zinc to do a specific task, but you have to import it because your land doesn't naturally produce it? or is it just a very wide variety of currency. --- End quote --- Well "importing" won't really be a thing, since there will be one public mine, as far I've planed so far. (unless you just meant buying from each other, in which case, yeah, the farmer would have to buy materials to build his house, while the miner would need to buy food to live and mine) But yes, in the end each metal should have it's own uses. Though in testing servers it may be simplified. For example, in testing, you might need one of every metal to make a mat. While in the finished version you might need two iron to make bricks (depending on size) below 14 studs high, but then you'll need to reinforce it with 1 extra copper per 10 studs, while zinc might be fertilizer, 10 iron and 15 copper might make 1 technology, and each item and vehicle might have it's only specific ratio of all four metals to create. |
| MrLoganator111:
I love your Farming mod server. What crop is the best overall? |
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