Blockland Forums > General Discussion
Our guns/gunpacks are horrible
Altiris:
Seriously, you can't even have a proper FPS server. The guns we have can't keep up with a person's aim, in other words if you start shooting in the middle of the screen and turn your aim to the left the bullets are still in the middle or the bullets are catching up to where you turned, the bullets take way too long to reach your aim (on top of that, its even worse if you have high DPI). This is a major problem, I have experienced close range gun fights where I start aiming a tad bit to the side of the actual player and when my aim moves on the player the bullets still aren't on him and then I get killed. Why can't we just have bullets that are incredibly fast or something similar to hit scans so we can make FPS servers that are actually enjoyable and not about luck.
There are also problems with some rocket launchers (have no radius damage at all) but that isnt my main concern.
Electrk:
Slow projectiles are part of Blockland's style. They're supposed to be dodgeable. I think part of the fun is avoiding them.
Swat 3:
I am what today.
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Wynd_Fox:
--- Quote from: Electrk on March 28, 2013, 08:26:18 PM ---Slow projectiles are part of Blockland's style. They're supposed to be dodgeable. I think part of the fun is avoiding them.
--- End quote ---
I agree one hundred percent. Shooters with instant hit bullets are too point-and-click for me. I like being able to get out of the way.
Altiris:
--- Quote from: Electrk on March 28, 2013, 08:26:18 PM ---Slow projectiles are part of Blockland's style. They're supposed to be dodgeable. I think part of the fun is avoiding them.
--- End quote ---
I see what you mean there, well maybe a gun pack could be made that has guns very fast/similar to hitscans?
--- Quote from: Swat 3 on March 28, 2013, 08:27:31 PM ---yeah lets yell at am blame everything on the gun makers
would def. make them want to make some more
--- End quote ---
Im not yelling at anyone, did you see any exclamation marks? While I am not yelling, I am putting the blame on the game makers...who else would I blame, you?