| Blockland Forums > General Discussion |
| how poorly is shaders actually coded? |
| (1/7) > >> |
| Magnusbon:
this bugs me because simply on minium i lose around 40 fps when on ect. Team Fortress i can run shaders and shadows on highest without any problem same on many other games are the shaders really clean or just rushed though? |
| Maxx_:
--- Quote from: Magnusbon on April 01, 2013, 03:14:59 AM ---this bugs me because simply on minium i lose around 40 fps when on ect. Team Fortress i can run shaders and shadows on highest without any problem same on many other games are the shaders really clean or just rushed though? --- End quote --- Well, they were made in around 6 or so months. Not sure if they were rushed but they seemed like it, due to the giant demand of them. |
| Dillpickle:
If you throw in the fact that the shadows has to render realtime because when bricks are added so are shadows, and that we're running on a different engine than TF2 is. With that being said it's not really "why does the code in our shadows suck" it's just comparing an apple to an orange. I see what you're getting at though, it seems a little skeptical, but that's because it's the first we've had them so it'll take some tweaking before being great. |
| Igloos:
I could make better shaders. |
| Nonnel:
--- Quote from: Igloos on April 01, 2013, 08:30:44 AM ---I could make better shaders. --- End quote --- You definitely couldn't. |
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