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how poorly is shaders actually coded?

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Magnusbon:

this bugs me because simply on minium i lose around 40 fps when on ect. Team Fortress i can run shaders and shadows on highest without any problem same on many other games

are the shaders really clean or just rushed though?

Maxx_:


--- Quote from: Magnusbon on April 01, 2013, 03:14:59 AM ---this bugs me because simply on minium i lose around 40 fps when on ect. Team Fortress i can run shaders and shadows on highest without any problem same on many other games

are the shaders really clean or just rushed though?

--- End quote ---
Well, they were made in around 6 or so months.
Not sure if they were rushed but they seemed like it, due to the giant demand of them.

Dillpickle:

If you throw in the fact that the shadows has to render realtime because when bricks are added so are shadows, and that we're running on a different engine than TF2 is. With that being said it's not really "why does the code in our shadows suck" it's just comparing an apple to an orange.

 I see what you're getting at though, it seems a little skeptical, but that's because it's the first we've had them so it'll take some tweaking before being great.

Igloos:

I could make better shaders.

Nonnel:


--- Quote from: Igloos on April 01, 2013, 08:30:44 AM ---I could make better shaders.

--- End quote ---
You definitely couldn't.

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