Blockland Forums > General Discussion
how poorly is shaders actually coded?
Magnusbon:
this bugs me because simply on minium i lose around 40 fps when on ect. Team Fortress i can run shaders and shadows on highest without any problem same on many other games
are the shaders really clean or just rushed though?
Maxx_:
--- Quote from: Magnusbon on April 01, 2013, 03:14:59 AM ---this bugs me because simply on minium i lose around 40 fps when on ect. Team Fortress i can run shaders and shadows on highest without any problem same on many other games
are the shaders really clean or just rushed though?
--- End quote ---
Well, they were made in around 6 or so months.
Not sure if they were rushed but they seemed like it, due to the giant demand of them.
Dillpickle:
If you throw in the fact that the shadows has to render realtime because when bricks are added so are shadows, and that we're running on a different engine than TF2 is. With that being said it's not really "why does the code in our shadows suck" it's just comparing an apple to an orange.
I see what you're getting at though, it seems a little skeptical, but that's because it's the first we've had them so it'll take some tweaking before being great.
Igloos:
I could make better shaders.
Nonnel:
--- Quote from: Igloos on April 01, 2013, 08:30:44 AM ---I could make better shaders.
--- End quote ---
You definitely couldn't.