| Blockland Forums > General Discussion |
| how poorly is shaders actually coded? |
| << < (3/7) > >> |
| Dillpickle:
--- Quote from: Chrono on April 01, 2013, 08:58:30 AM ---Now think about this: How many moving objects are there on TF2 on average? The entire map and all the objects that don't move only need their shadows to be calculated once, and done while the game is loading. Blockland calculates shadows every frame, for every object. This is because our maps are bricks and can change at any moment. Even our sun can change position, which reinforces this point. --- End quote --- my point exactly. |
| Igloos:
I want some change since I fixed it. I brought terrains back noobs. |
| lolz??:
--- Quote from: Igloos on April 01, 2013, 08:54:49 AM ---blockland.terrains:add() --- End quote --- pro coder |
| Igloos:
--- Quote from: lolz?? on April 01, 2013, 09:35:09 AM ---pro coder --- End quote --- ikr man everybody tells me that |
| AromaniaFTW:
--- Quote from: lolz?? on April 01, 2013, 09:35:09 AM ---pro codre*** --- End quote --- |
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