my point exactly.
blockland.terrains:add()
I could make better shaders.
Igloos, your stupidity is showing.
i understand they run on different engines that's obvious but what i meant was i didn't expect it to take THAT much power considering my GPU is pretty strongit just feels like it takes a ridiciously amount of power than it should.
we need baked shadow support for like static gamemodesother than that the S&S are great
It's a huge feature that applies to only rare occasions of the game.And I don't just mean brick damage, because you also have to consider events.Opening doors. Chests. Things going from transparent to non trans and vice versa. Bricks disappearing. The entire fact that bricks also have to ghost as the client approaches them, which also causes bricks to appear.To get what you want, you'd have to disable any brick that changes datablocks (default doors and chest), a bunch of events and default functions and such, change the brick ghosting network structure, and so on, just to have baked shadows.I'm not saying they would be bad to have, but it's no petty cost.
It wasn't worth losing terrain for shadows. It just wasn't worth it.