Blockland Forums > General Discussion

how poorly is shaders actually coded?

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Wynd_Fox:

In addition to what Chrono said, TF2 simply has more devs with more time and resources to ensure it's optimized perfectly.

Port:


--- Quote from: Igloos on April 01, 2013, 08:54:49 AM ---blockland.terrains:add()

--- End quote ---

Execution error (ERR_FATAL) on #L1 (<stdin>): AttributeError: `terrains` is not a member of the `blockland` namespace

Ipquarx:


--- Quote from: Igloos on April 01, 2013, 08:30:44 AM ---I could make better shaders.
--- End quote ---
I really hope you're joking

I really, really hope you're joking

Electrk:

Igloos, your autism is showing.

Maxx_:


--- Quote from: Electrk on April 01, 2013, 03:20:59 PM ---Igloos, your stupidity is showing.

--- End quote ---


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