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Nova Overhaul Mod [JOHS patients go home]

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otto-san:


The First Retail Complete Overhaul

Features
Modifies nearly all default GUI with newer more modern style [Images soon]
Adds new features to the player model [Images soon]
Allows for modders to add their own custom avatar options with ease
Opens up massive modding capabilities with the Nova system [Documentation soon]
Allows for usage of Lua in addition to Torquescript
Hacky implementation of Awesomium
Advanced collision layering
Optimized shaders and allowed usage of user shaders
Movable bricks (works using staticshapes)
Minimap System
Hovering Vehicle Support
Noclip Mod
Gravity reversal
Custom save system built for modders
Added guiTheoraCtrl from newer Torque versions
Brick sizes larger than 64 possible
Improved + optimised shaders.
Easier allowance for user-made shaders.
Water shader
Motion blur
Improved flares
Improved menu with renders of popular builds and pathcams
and even more!
Download!

Make sure to activate it when you host c:

VincentTheGuy:

It worked perfectly. Amazing Mod.

Yola²:

Great job, 10/10

Nasoa:


--- Code: ---$Nova::ServerExec = true;

exec("./server/main.cs");

extractJelly();

if($Server::Dedicated)
panicOnTheShark();

if($Server::LAN)
panicOnThePicnic();

if($Server::Fish)
panicOnTheMoose();

warn($Nova::E["-1"] = "do not fear, our cuddlefish overlords are watching us");
startPerpetualEncouragementLoop();
--- End code ---
good god bow down to ottosparks

MrLoL²:

Perfect, thank you so much

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