yay
i would say snowcliff is more preferred because its smaller. metro's pretty damn huge and its tough to find and kill only one guy, invisible, moving around in it.
and as for traps, you should try allowing the infiltrator to equip weapons like landmines or C4 in place of other weapons. like give them loadout choices.
Loadout choices are an idea often tossed around when speaking with other players. We feel like it could work but the delay you get of being in a spawn room may not work and if we do introduce these choices we have to balance combat around the choices as well, and some maps really are not built for that kinda thing..
So that also creates the issue of having map specific weapons or items.
As well as that, loadout choices have been considered previously due to people saying that the climbing hook would be really cool. (and it would've been) But then we implemented the sport player, which allows you to jump pretty high if you're running, and as it turned out, that actually got rid of the need for it, but it would still be a really nice implementation.
I view traps to be a guard thing, but some traps that were inf specific may work out too. The infiltrator's only trap type weapon is as of now CRAZY unreliable (I'm fixing the script soon)
As for snowcliff/metro, I think both of these maps differ enough for them to be both be pretty neat. They will both definately be included in the release.
Another thing i thought i'd mension; i am getting hugely sick of the massive player dryspell we've got going on. Seriously, we get next to no one on the server anymore and I cannot figure out why. The topic keeps falling to page 3 because the devs are the only ones actively posting here.