Characters in fonts will be represented by an arrange of 1's and 0's and will be put in a subfolder under config/server/PixelEvents/fonts/.Code: (M.txt) [Select]1 0 0 0 11 1 0 1 11 0 1 0 11 0 0 0 11 0 0 0 11 0 0 0 11 0 0 0 1
1 0 0 0 11 1 0 1 11 0 1 0 11 0 0 0 11 0 0 0 11 0 0 0 11 0 0 0 1
so literally a bitmap? can these be loaded ingame at runtime?
could one theoretically code a monitor with gui utilizing bitmapping to run ingame?even if not clickable, it would be very nice as a server monitor in an admin room
I may test a higher resolution version and see how it handles.
How well does, say, 8x8 or 32x32 handle? Those are okay 'resolutions'
You may want to look into some kind of distributed pixel updating system, since just updating all pixels at once will make everyone start ghosting for a bit unless you're using a ridiculously small resolution.
Surprisingly node color changes don't result in ghosting. They're really low priority.