| Blockland Forums > General Discussion |
| Events that don't seem to be working right |
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| Magnusbon:
your problem is at some point the game decides to teleport the bot itself instad of the player this usally happens after the bot has been activated once |
| Mysteroo:
--- Quote from: Magnusbon on April 09, 2013, 11:04:06 AM ---your problem is at some point the game decides to teleport the bot itself instad of the player this usally happens after the bot has been activated once --- End quote --- So you think it would be a bug with setplayertransform then? well that stinks, I was hoping it'd be something I could actually fix :/ Thanks for the help though Magnus |
| Magnusbon:
--- Quote from: Mysteroo on April 09, 2013, 01:53:54 PM ---So you think it would be a bug with setplayertransform then? well that stinks, I was hoping it'd be something I could actually fix :/ Thanks for the help though Magnus --- End quote --- i was never sure i just said sometimes it teleports the player sometimes the bot and on top of that i don't think the events are whats wrong they look stable |
| Mysteroo:
--- Quote from: Magnusbon on April 09, 2013, 01:55:21 PM ---i was never sure i just said sometimes it teleports the player sometimes the bot and on top of that i don't think the events are whats wrong they look stable --- End quote --- If the events are working fine, why would the bot be teleported? I don't think setplayertransform is supposed to do that, especially when the target is 'player,' lol I'm stupid, setplayertransform's target is the brick XD |
| Mysteroo:
sorry for double post So based on that idea that the bot will randomly be teleported instead of the player (Which I couldn't tell since I made the bot instantrespawn when it was activated) I tried testing it out a bit more and you're right. Apparently setplayertransform will usually teleport the player, but often and at random times teleports the bot instead. |
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