Blockland Forums > General Discussion

Events that don't seem to be working right

Pages: << < (2/3) > >>

Magnusbon:

your problem is at some point the game decides to teleport the bot itself instad of the player this usally happens after the bot has been activated once

Mysteroo:


--- Quote from: Magnusbon on April 09, 2013, 11:04:06 AM ---your problem is at some point the game decides to teleport the bot itself instad of the player this usally happens after the bot has been activated once

--- End quote ---
So you think it would be a bug with setplayertransform then?

well that stinks, I was hoping it'd be something I could actually fix :/
Thanks for the help though Magnus

Magnusbon:


--- Quote from: Mysteroo on April 09, 2013, 01:53:54 PM ---So you think it would be a bug with setplayertransform then?

well that stinks, I was hoping it'd be something I could actually fix :/
Thanks for the help though Magnus

--- End quote ---

i was never sure i just said sometimes it teleports the player sometimes the bot
and on top of that i don't think the events are whats wrong they look stable

Mysteroo:


--- Quote from: Magnusbon on April 09, 2013, 01:55:21 PM ---i was never sure i just said sometimes it teleports the player sometimes the bot
and on top of that i don't think the events are whats wrong they look stable

--- End quote ---
If the events are working fine, why would the bot be teleported? I don't think setplayertransform is supposed to do that, especially when the target is 'player,' lol I'm stupid, setplayertransform's target is the brick XD

Mysteroo:

sorry for double post
So based on that idea that the bot will randomly be teleported instead of the player (Which I couldn't tell since I made the bot instantrespawn when it was activated) I tried testing it out a bit more and you're right.
Apparently setplayertransform will usually teleport the player, but often and at random times teleports the bot instead.

Pages: << < (2/3) > >>

Go to full version