| Blockland Forums > General Discussion |
| A question for rpg systems |
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| PurpleMetro:
my quest system allows you to create quests for the player with names and description with startQuest and allows you to end a quest with end Quest. It also has input events called every time you start or end a quest for preparing for the quests or rewards at the end. Really simple as you can see |
| LeetZero:
Oooh, I thought you like, used VCE. So you made a new event so you start/end quests? Ok, one question, do the quests actually save, like, if you start a quest, and if you rejoin the server, will you still have it on, with all the current stats saved? Also, how does a quest check actually work. Like, if you have 2 quests on, how will the endQuest or similar actually differentiate between the two. |
| PurpleMetro:
--- Quote from: LeetZero on April 08, 2013, 05:20:49 AM ---Oooh, I thought you like, used VCE. So you made a new event so you start/end quests? Ok, one question, do the quests actually save, like, if you start a quest, and if you rejoin the server, will you still have it on, with all the current stats saved? Also, how does a quest check actually work. Like, if you have 2 quests on, how will the endQuest or similar actually differentiate between the two. --- End quote --- Making quests save would be easy. I will consider implementing it nto the code Also right now I have it set so that you can only have 1 active quest, and and you must ccomplete it before using startQuest event again. Is this ok or should I allow more quests to be active as a qquest book? |
| LeetZero:
--- Quote from: PurpleMetro on April 08, 2013, 05:53:32 AM ---Making quests save would be easy. I will consider implementing it nto the code Also right now I have it set so that you can only have 1 active quest, and and you must ccomplete it before using startQuest event again. Is this ok or should I allow more quests to be active as a qquest book? --- End quote --- Meh, more or less fine with 1 quest I guess, preventing people from accepting all of the quests. Regardless, I can imagine such a system being used for TDM achievements, I.E. [y] kills with a specific weapon. Though I am not sure how will the weapon check work or stuff like that. |
| Mounds Bar:
Bumping because I could use this. |
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