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A question for rpg systems
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PurpleMetro:
my quest system allows you to create quests for the player with names and description with startQuest and allows you to end a quest with end Quest. It also has input events called every time you start or end a quest for preparing for the quests or rewards at the end. Really simple as you can see
LeetZero:
Oooh, I thought you like, used VCE.
So you made a new event so you start/end quests?
Ok, one question, do the quests actually save, like, if you start a quest, and if you rejoin the server, will you still have it on, with all the current stats saved?
Also, how does a quest check actually work. Like, if you have 2 quests on, how will the endQuest or similar actually differentiate between the two.
PurpleMetro:

--- Quote from: LeetZero on April 08, 2013, 05:20:49 AM ---Oooh, I thought you like, used VCE.
So you made a new event so you start/end quests?
Ok, one question, do the quests actually save, like, if you start a quest, and if you rejoin the server, will you still have it on, with all the current stats saved?
Also, how does a quest check actually work. Like, if you have 2 quests on, how will the endQuest or similar actually differentiate between the two.

--- End quote ---

Making quests save would be easy. I will consider implementing it nto the code

Also right now I have it set so that you can only have 1 active quest, and and you must ccomplete it before using startQuest event again. Is this ok or should I allow more quests to be active as a qquest book?
LeetZero:

--- Quote from: PurpleMetro on April 08, 2013, 05:53:32 AM ---Making quests save would be easy. I will consider implementing it nto the code

Also right now I have it set so that you can only have 1 active quest, and and you must ccomplete it before using startQuest event again. Is this ok or should I allow more quests to be active as a qquest book?

--- End quote ---
Meh, more or less fine with 1 quest I guess, preventing people from accepting all of the quests.
Regardless, I can imagine such a system being used for TDM achievements, I.E. [y] kills with a specific weapon. Though I am not sure how will the weapon check work or stuff like that.
Mounds Bar:
Bumping because I could use this.
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