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How much performance would particle detection take out?

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Jaxx:


--- Quote from: LoLBert on April 10, 2013, 05:13:03 PM ---But even better is ModTer. They're default so you don't have to use events or download an add-on

--- End quote ---
haha, zone bricks being worse than modterrain, you're such a joker
since slate is now default, maybe generate a grid of what the distance each drop can fall to on, then only modify it when the grid point is changed, like a brick is placed in it?

-Jetz-:


--- Quote from: Jaxx on April 10, 2013, 05:39:45 PM ---since slate is now default, maybe generate a grid of what the distance each drop can fall to on, then only modify it when the grid point is changed, like a brick is placed in it?

--- End quote ---
Pretty much, though the grid is infinite so it isn't as simple as a 2 dimensional array. What's even more confusing is that precipitation doesn't necessarily fall straight down, so it doesn't account for hitting the sides of bricks.

Night Fox:


--- Quote from: LoLBert on April 10, 2013, 05:13:03 PM ---But even better is ModTer. They're default so you don't have to use events or download an add-on

--- End quote ---
you should have zonebricks anyway

LoLBert:

What. No.

I like as little add-ons as possible. Zonebricks seem necessary, and whatever use I might have for them I could figure out with whatever I already have.

Zeblote:


--- Quote from: LoLBert on April 10, 2013, 08:45:21 PM ---What. No.

I like as little add-ons as possible.

--- End quote ---
That's stupid.

And don't ever go like this:

--- Quote ---I can't do that because I don't have [insert public addon here]!

--- End quote ---
Do you see how stupid that is?

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